Re: [-empyre-] experience Vs commerce
de-lurking here b/c i see this as a very difficult issue. i'm all
for open-standards as well, and find that i have to continually
defend proprietary creation tools and languages like actionscript and
flash.
open standards like VRML and HTML provide a certain amount of safety
from commerce--but only a certain amount. Look at HTML-based web
design. A designer who is concerned with the details of the physical
presentation of his or her work is practically constrained by at
least 4 proprietary structures of browsers: IE for Mac, Netscape for
Mac, IE for Windows, Netscape for Windows. All these structures have
multiple versions, and new digital technology is adding more to the
mix--new OSes for PDAs, for example. A not-so-recent project of mine
was abandoned b/c I would have had to develop and test it in 6
different environments, not all of which i had ready access to. With
Flash, my poems display across browsers on different platforms and
OSes with consistency (I also depend upon preloaders to ensure that
the time-in-poem is relatively controlled no matter the technology
used to view it.) Yes, I am slave to a proprietary system:
Macromedia. But before, I was slave to at least two: Microsoft and
Apple.
It's really hard to escape commerce, even with ideal standards in
ideal conditions.
Brandon Barr
University of Rochester
---
Holger Grahn wrote:
Hi Melinda,
I think public, open standards like VRML
are the best way for Net-Artists to publish work,
and to be a bit safe that a piece work can be experienced in 10
years from now.
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